Find The Pair – One Hour Reskin – iOS 11 and Swift 4 ready

Updated for iOS11 and Swift 4​!!! “Memory Koo” is now “Find the Pair”! PROOF: Two reskins of Find the Pair have already been featured by Apple 700+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch the video here: IMPORTANT: Do NOT use the word “memory” in your app name. Apple will reject it due to copyright. Discussion here:… FEATURED BY APPLE!!! Food – Matching Game Download it from the App Store:   FEATURED BY APPLE, AGAIN!!! iMatch – a card flipping game Download it from the App Store:

Live Demo


Written in Swift 4 – say hello to the new programming language for iOS 11

iOS11 ready – embracing the power of the best OS on mobile

64 bit supported – always up to date with Apple’s requirements

iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices

AdMob Banner – top banner throughout the whole game

Chartboost Interstitials – full screen ads with Ads Frequency feature

Game Center Leaderboard – rank, challenge and share your best score

Rating System – smart rating powered by iRate

No Ads In App Purchase – boost your revenue

Addicting gameplay. Watch the video here:

How to setup and reskin

Only 29 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When adding the Level System you will have only 15 images to reskin. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation.   Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.

Change Log

10.0.0 – (30.10.2017)

• Rewrited to iOS 11 in Swift 4 – this version will run only in Xcode 9

4.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

3.2.0 – (14.12.2015) – OPTIONAL

Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

3.1.4 – (15.11.2015) – OPTIONAL

Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)

Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

3.1.3 – (02.11.2015) – OPTIONAL

Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)

Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)

Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)

Updated Documentation to 1.3 (minor typos)

3.1.2 – (13.10.2015) – CRITICAL

Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)

Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:

3.1.1 – (05.10.2015) – CRITICAL

fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

3.1.0 – (21.09.2015) – CRITICAL

Changed images

Changed name

3.0.0 – (16.09.2015) – CRITICAL

Updated to iOS9

2.2.1 – (21.08.2015) – OPTIONAL

Added SupersonicAds (6.3.0)

Updated Google AdMob SDK (7.4.1)

Updated Chartboost SDK (5.5.3)

2.2.0 – (15.08.2015) – OPTIONAL

Added Pause Panel (and functionality) to Gameplay

2.1.0 – (06.08.2015) – CRITICAL

Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)

Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

2.0.0 – (30.07.2015) – CRITICAL

Removed Localizations

Removed Kamcord

Added Share button to Game Over scene

Added Level System

Changed design

Created “Setup” folder to simplify overall setup

Moved “Attribution text” set up into SetMeUp.swift

Added option to hide “More Games” button

Changed Icons and Default images

1.1.1 – (23.05.2015) – OPTIONAL

Fixed Sound On/Off not behaving as it should

1.1.0 – (13.04.2015) – OPTIONAL

Added Localization

1.0.5 – (10.04.2015) – CRITICAL

Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2

Updated AdMob framework to v.7.1.0

Updated Chartboodt framework to v.5.1.5

Updated Cocos2d to v.3.4.9

1.0.4 – (05.04.2015) – OPTIONAL

Added ads to the Game Over scene

1.0.3 – (27.03.2015) – CRITICAL

Fixed bug when Chartboost ads were still showing up after the user has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to v.1.0.7.)

1.0.2 – (25.03.2015) – CRITICAL

Fixed automatic Rate Popup bug

1.0.1 – (24.03.2015) – OPTIONAL

Updated RebeloperKitMini to v 1.0.6 (AdMob)

1.0.0 – (23.03.2015)

Initial Release


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